A lesson in self-indulgence. If you have any exposure to Max Landis, you’ll instantly gravitate to the poles of love or hate. Here is a guy whose social dysfunction has him constantly restate he’s a guy no one likes because of his self-aware obnoxious personality and the only reason he’s in front of a camera is because he’s John Landis’ son. That said, when Max is on point, he’s a riot.
This is a reposting from my old blog (posted Jan 22, 2012)
This article, like most articles on this site, contain spoilers. This article in particular talks at length about this game’s ending.
Just like any other visual medium, video games have conventions. Video games can play on these or avoid them to stir particular responses in players, and in turn players have begun anticipating what have developed into cliches. Like other mediums, these tropes can become tired and result in backlash, as seen frequently in the recycling market of video games. Sometimes it feels like the video game industry is a creative graveyard, where bright ideas are squashed or at least dumped to the sidelines through indie games, and even the brightest developers rehash their own innovations. Even with this brand of cynicism, it’s possible to discover something new and be reminded that bold game design still exists in the mainstream. Certain games combine traits we are familiar with but tweak them and subvert them to deceive players, and in the case of Shadow of the Colossus, provide an uncanny experience that feels almost nostalgic, yet new. One of the most cited examples in the eternal “are games art?” debate,Shadow of the Colossus certainly looks the part. It is simultaneously slow, cinematic, dreary, and emotional. How did Shadow of the Colossus manage to create an experience that is all of these things, yet avoid the trappings of typical genres and conventions? How was Team ICO able to craft something so deep out of an experience that looks so shallow?
As I’ve done the past two years, I’m combing through the TIFF 2013 festival films so you don’t have to! Take a look at what I have picked for must-see’s and make your own selection. I will continually update this post as more titles are announced and may randomly drop a title from the list without warning so if it looks good to you, save it. I’m trying to keep the selection to 20-30 titles max.
List is ROUGHLY ordered by my own preference.
There are only two rules:
1. No movie released in Toronto theatres before October 15 will be considered.
2. No movie in the GALA programme will be considered (because they are $40 tickets and don’t work with flex packs usually so fuck em)
NOTE: LIST IS FINAL :D
The poles of fear, the extremes of how the Earth might conceivably be doomed. Minor exercise in the care and feeding of a nightmare, respectfully submitted by all the thermometer-watchers in the Twilight Zone.
Some video games find an audience, most don’t. Video game successes tend to correlate with marketing budgets these days, and unlike movies, they aren’t afforded the shelf life of movies to hope to discover fans later on. If not discovered and discussed, many games evaporate from cultural consciousness completely. I know this is a movie blog, but I’m going to take some time to explores games that few loved, but loved lots.
This is a repost from my old blog.
What you are about to watch is a nightmare. It is not meant to be prophetic, it need not happen, it’s the fervent and urgent prayer of all men of good will that it never shall happen. But in this place, in this moment, it does happen. This is the Twilight Zone.